← Selected work

Offline-first mobile product

Critterboard

An insect hunting game for iOS and Android that keeps identification and play on the device: no account, no cloud dependency, and no tracking by default.

Visit project Work in progress
Critterboard landing page

The brief

A product problem worth solving.

Make a playful field companion that respects privacy by design, while leaving room for optional social features without making the core experience depend on a network connection.

The work

Built as a system, not just a surface.

I designed the mobile application around local-first state and native capabilities, then built the supporting backend as an opt-in layer for anonymous social activity. The product combines camera-led interaction, game progression, and a path to on-device vision and AI guide personas.

The result

A live, useful product.

Critterboard is publicly presented as an open-source, offline-first product in active development, with a clear technical direction for private on-device identification and optional networked play.

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