Game demo
The Last Greenhouse
A cozy browser game about restoring the last greenhouse: grow plants, shape a tiny 3D refuge, and see which small visitors come back.
The brief
A product problem worth solving.
Make a calm, pressure-free game that feels crafted rather than templated: one complete chapter and an open sandbox, free to play, with no ads or purchases, and a first impression strong enough to carry a landing page.
The work
Built as a system, not just a surface.
I built the game as a web app with a 3D isometric greenhouse that shifts between morning sun and evening glow, a short story chapter guided by a character called Pip, and a freeplay mode for building at your own pace. The art direction, copy, and interface are designed together around a quiet, warm tone.
The result
A live, useful product.
A live, playable demo with one complete chapter and a sandbox, with a full version planned for app stores.
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